Trials Fusion: Riders of the Rustlands now available with 18 brand new Tracks Challenges

Trials Fusion: Riders of the Rustlands now available with 18 brand new Tracks Challenges

Ubisoft has released Trials Fusion: Riders of the Rustlands with new tracks, challenges, editor objects and achievements. Season Pass holders can buy Riders of the Rustlands for £3.99

For those who do not have a Season Pass, they can buy it for £15.99. If you buy a Season Pass, you can get all future DLCs at no additional cost.

Trials Fusion: Riders of the Rustlands

In Riders of the Rustlands, players will meet the forgotten people that live just outside the boundaries of Trials Fusion™. Ignored by the government and left to their own devices, these rogues are forced to use, build and scavenge what they can to make a living. Rival camps have sprung up in the battle for resources and once-thriving facilities have been reduced to wastelands. Drastically visually different from the gleaming cities in Trials Fusion™, the Rustlands give players a new playground to explore as they learn more about these outcasts.

Trials Fusion, created by RedLynx with by Ubisoft Shanghai and Ubisoft Kiev, lets players face an unlimited array of obstacles and numerous challenges while racing to set high records.


4 comments on “Trials Fusion: Riders of the Rustlands now available with 18 brand new Tracks Challenges”

  1. Zach Gage

    um. guys. these games are totally different. nThey&1quo;re both games about combining numbe1 sure, but they&1quo;re entirely different gamesn10 is about solving a specific puzzle, moving pieces one at a time, making 10s that don&1quo;t block your screen.nThrees is about playing for as long as you can, moving all the pieces at the same time (quite a unique mechanic!), and combining pieces infinitely in a entirely different spatial way.

  2. aflo51

    Have you heard of this thing called Outside?

  3. vyhd

    Signed up to post a link to this:’s a really good talk that delves into what motivates good software enginee1 to join a company (which you’ll need if you want to get anywhere with game dev). It boils down to, in this order:nntMission — why is this important to me and othe1? What can I accomplish by taking this role?ntTeam — who am I working with? Can we fulfill that mission by working together?ntProblem — what sort of interesting problems will I get to investigate and solve?ntCompe1ation — is the salary fair for the market? Can I still support myself on this job?nnSoftware enginee1, in general, are more motivated by the problem and approach than the pay. We’ll put up with a lot if we really believe in what we’re doing. 🙂

  4. plushapo

    Yeah, all of the characte1 in Skulls speak a pseudo/fake Japanese w/some heavy effects – Sarah voices the three female characte1.

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